SKY外语计算机学习
标题:
python pyqt tetrix
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作者:
rogan
时间:
2012-10-4 19:08
标题:
python pyqt tetrix
#!/usr/bin/env python
#############################################################################
##
## Copyright (C) 2010 Riverbank Computing Limited.
## Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
## All rights reserved.
##
## This file is part of the examples of PyQt.
##
## $QT_BEGIN_LICENSE:BSD$
## You may use this file under the terms of the BSD license as follows:
##
## "Redistribution and use in source and binary forms, with or without
## modification, are permitted provided that the following conditions are
## met:
## * Redistributions of source code must retain the above copyright
## notice, this list of conditions and the following disclaimer.
## * Redistributions in binary form must reproduce the above copyright
## notice, this list of conditions and the following disclaimer in
## the documentation and/or other materials provided with the
## distribution.
## * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
## the names of its contributors may be used to endorse or promote
## products derived from this software without specific prior written
## permission.
##
## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
## "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
## LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
## A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
## OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
## SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
## LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
## DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
## THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
## $QT_END_LICENSE$
##
#############################################################################
import random
from PyQt4 import QtCore, QtGui
NoShape, ZShape, SShape, LineShape, TShape, SquareShape, LShape, MirroredLShape = range(8)
class TetrixWindow(QtGui.QWidget):
def __init__(self):
super(TetrixWindow, self).__init__()
self.board = TetrixBoard()
nextPieceLabel = QtGui.QLabel()
nextPieceLabel.setFrameStyle(QtGui.QFrame.Box | QtGui.QFrame.Raised)
nextPieceLabel.setAlignment(QtCore.Qt.AlignCenter)
self.board.setNextPieceLabel(nextPieceLabel)
scoreLcd = QtGui.QLCDNumber(5)
scoreLcd.setSegmentStyle(QtGui.QLCDNumber.Filled)
levelLcd = QtGui.QLCDNumber(2)
levelLcd.setSegmentStyle(QtGui.QLCDNumber.Filled)
linesLcd = QtGui.QLCDNumber(5)
linesLcd.setSegmentStyle(QtGui.QLCDNumber.Filled)
startButton = QtGui.QPushButton("&Start")
startButton.setFocusPolicy(QtCore.Qt.NoFocus)
quitButton = QtGui.QPushButton("&Quit")
quitButton.setFocusPolicy(QtCore.Qt.NoFocus)
pauseButton = QtGui.QPushButton("&Pause")
pauseButton.setFocusPolicy(QtCore.Qt.NoFocus)
startButton.clicked.connect(self.board.start)
pauseButton.clicked.connect(self.board.pause)
quitButton.clicked.connect(QtGui.qApp.quit)
self.board.scoreChanged.connect(scoreLcd.display)
self.board.levelChanged.connect(levelLcd.display)
self.board.linesRemovedChanged.connect(linesLcd.display)
layout = QtGui.QGridLayout()
layout.addWidget(self.createLabel("NEXT"), 0, 0)
layout.addWidget(nextPieceLabel, 1, 0)
layout.addWidget(self.createLabel("LEVEL"), 2, 0)
layout.addWidget(levelLcd, 3, 0)
layout.addWidget(startButton, 4, 0)
layout.addWidget(self.board, 0, 1, 6, 1)
layout.addWidget(self.createLabel("SCORE"), 0, 2)
layout.addWidget(scoreLcd, 1, 2)
layout.addWidget(self.createLabel("LINES REMOVED"), 2, 2)
layout.addWidget(linesLcd, 3, 2)
layout.addWidget(quitButton, 4, 2)
layout.addWidget(pauseButton, 5, 2)
self.setLayout(layout)
self.setWindowTitle("Tetrix")
self.resize(550, 370)
def createLabel(self, text):
lbl = QtGui.QLabel(text)
lbl.setAlignment(QtCore.Qt.AlignHCenter | QtCore.Qt.AlignBottom)
return lbl
class TetrixBoard(QtGui.QFrame):
BoardWidth = 10
BoardHeight = 22
scoreChanged = QtCore.pyqtSignal(int)
levelChanged = QtCore.pyqtSignal(int)
linesRemovedChanged = QtCore.pyqtSignal(int)
def __init__(self, parent=None):
super(TetrixBoard, self).__init__(parent)
self.timer = QtCore.QBasicTimer()
self.nextPieceLabel = None
self.isWaitingAfterLine = False
self.curPiece = TetrixPiece()
self.nextPiece = TetrixPiece()
self.curX = 0
self.curY = 0
self.numLinesRemoved = 0
self.numPiecesDropped = 0
self.score = 0
self.level = 0
self.board = None
self.setFrameStyle(QtGui.QFrame.Panel | QtGui.QFrame.Sunken)
self.setFocusPolicy(QtCore.Qt.StrongFocus)
self.isStarted = False
self.isPaused = False
self.clearBoard()
self.nextPiece.setRandomShape()
def shapeAt(self, x, y):
return self.board[(y * TetrixBoard.BoardWidth) + x]
def setShapeAt(self, x, y, shape):
self.board[(y * TetrixBoard.BoardWidth) + x] = shape
def timeoutTime(self):
return 1000 / (1 + self.level)
def squareWidth(self):
return self.contentsRect().width() / TetrixBoard.BoardWidth
def squareHeight(self):
return self.contentsRect().height() / TetrixBoard.BoardHeight
def setNextPieceLabel(self, label):
self.nextPieceLabel = label
def sizeHint(self):
return QtCore.QSize(TetrixBoard.BoardWidth * 15 + self.frameWidth() * 2,
TetrixBoard.BoardHeight * 15 + self.frameWidth() * 2)
def minimumSizeHint(self):
return QtCore.QSize(TetrixBoard.BoardWidth * 5 + self.frameWidth() * 2,
TetrixBoard.BoardHeight * 5 + self.frameWidth() * 2)
def start(self):
if self.isPaused:
return
self.isStarted = True
self.isWaitingAfterLine = False
self.numLinesRemoved = 0
self.numPiecesDropped = 0
self.score = 0
self.level = 1
self.clearBoard()
self.linesRemovedChanged.emit(self.numLinesRemoved)
self.scoreChanged.emit(self.score)
self.levelChanged.emit(self.level)
self.newPiece()
self.timer.start(self.timeoutTime(), self)
def pause(self):
if not self.isStarted:
return
self.isPaused = not self.isPaused
if self.isPaused:
self.timer.stop()
else:
self.timer.start(self.timeoutTime(), self)
self.update()
def paintEvent(self, event):
super(TetrixBoard, self).paintEvent(event)
painter = QtGui.QPainter(self)
rect = self.contentsRect()
if self.isPaused:
painter.drawText(rect, QtCore.Qt.AlignCenter, "Pause")
return
boardTop = rect.bottom() - TetrixBoard.BoardHeight * self.squareHeight()
for i in range(TetrixBoard.BoardHeight):
for j in range(TetrixBoard.BoardWidth):
shape = self.shapeAt(j, TetrixBoard.BoardHeight - i - 1)
if shape != NoShape:
self.drawSquare(painter,
rect.left() + j * self.squareWidth(),
boardTop + i * self.squareHeight(), shape)
if self.curPiece.shape() != NoShape:
for i in range(4):
x = self.curX + self.curPiece.x(i)
y = self.curY - self.curPiece.y(i)
self.drawSquare(painter, rect.left() + x * self.squareWidth(),
boardTop + (TetrixBoard.BoardHeight - y - 1) * self.squareHeight(),
self.curPiece.shape())
def keyPressEvent(self, event):
if not self.isStarted or self.isPaused or self.curPiece.shape() == NoShape:
super(TetrixBoard, self).keyPressEvent(event)
return
key = event.key()
if key == QtCore.Qt.Key_Left:
self.tryMove(self.curPiece, self.curX - 1, self.curY)
elif key == QtCore.Qt.Key_Right:
self.tryMove(self.curPiece, self.curX + 1, self.curY)
elif key == QtCore.Qt.Key_Down:
self.tryMove(self.curPiece.rotatedRight(), self.curX, self.curY)
elif key == QtCore.Qt.Key_Up:
self.tryMove(self.curPiece.rotatedLeft(), self.curX, self.curY)
elif key == QtCore.Qt.Key_Space:
self.dropDown()
elif key == QtCore.Qt.Key_D:
self.oneLineDown()
else:
super(TetrixBoard, self).keyPressEvent(event)
def timerEvent(self, event):
if event.timerId() == self.timer.timerId():
if self.isWaitingAfterLine:
self.isWaitingAfterLine = False
self.newPiece()
self.timer.start(self.timeoutTime(), self)
else:
self.oneLineDown()
else:
super(TetrixBoard, self).timerEvent(event)
def clearBoard(self):
self.board = [NoShape for i in range(TetrixBoard.BoardHeight * TetrixBoard.BoardWidth)]
def dropDown(self):
dropHeight = 0
newY = self.curY
while newY > 0:
if not self.tryMove(self.curPiece, self.curX, newY - 1):
break
newY -= 1
dropHeight += 1
self.pieceDropped(dropHeight)
def oneLineDown(self):
if not self.tryMove(self.curPiece, self.curX, self.curY - 1):
self.pieceDropped(0)
def pieceDropped(self, dropHeight):
for i in range(4):
x = self.curX + self.curPiece.x(i)
y = self.curY - self.curPiece.y(i)
self.setShapeAt(x, y, self.curPiece.shape())
self.numPiecesDropped += 1
if self.numPiecesDropped % 25 == 0:
self.level += 1
self.timer.start(self.timeoutTime(), self)
self.levelChanged.emit(self.level)
self.score += dropHeight + 7
self.scoreChanged.emit(self.score)
self.removeFullLines()
if not self.isWaitingAfterLine:
self.newPiece()
def removeFullLines(self):
numFullLines = 0
for i in range(TetrixBoard.BoardHeight - 1, -1, -1):
lineIsFull = True
for lj in range(TetrixBoard.BoardWidth):
if self.shapeAt(lj, i) == NoShape:
lineIsFull = False
break
if lineIsFull:
numFullLines += 1
for k in range(i,TetrixBoard.BoardHeight - 1):
for j in range(TetrixBoard.BoardWidth):
self.setShapeAt(j, k, self.shapeAt(j, k + 1))
# for j in range(TetrixBoard.BoardWidth):
# self.setShapeAt(j, lj, NoShape)
if numFullLines > 0:
self.numLinesRemoved += numFullLines
self.score += 10 * numFullLines
self.linesRemovedChanged.emit(self.numLinesRemoved)
self.scoreChanged.emit(self.score)
self.timer.start(500, self)
self.isWaitingAfterLine = True
self.curPiece.setShape(NoShape)
self.update()
def newPiece(self):
self.curPiece = self.nextPiece
self.nextPiece.setRandomShape()
self.showNextPiece()
self.curX = TetrixBoard.BoardWidth // 2 + 1
self.curY = TetrixBoard.BoardHeight - 1 + self.curPiece.minY()
if not self.tryMove(self.curPiece, self.curX, self.curY):
self.curPiece.setShape(NoShape)
self.timer.stop()
self.isStarted = False
def showNextPiece(self):
if self.nextPieceLabel is not None:
return
dx = self.nextPiece.maxX() - self.nextPiece.minX() + 1
dy = self.nextPiece.maxY() - self.nextPiece.minY() + 1
pixmap = QtGui.QPixmap(dx * self.squareWidth(), dy * self.squareHeight())
painter = QtGui.QPainter(pixmap)
painter.fillRect(pixmap.rect(), self.nextPieceLabel.palette().background())
for i in range(4):
x = self.nextPiece.x(i) - self.nextPiece.minX()
y = self.nextPiece.y(i) - self.nextPiece.minY()
self.drawSquare(painter, x * self.squareWidth(),
y * self.squareHeight(), self.nextPiece.shape())
self.nextPieceLabel.setPixmap(pixmap)
def tryMove(self, newPiece, newX, newY):
for i in range(4):
x = newX + newPiece.x(i)
y = newY - newPiece.y(i)
if x < 0 or x >= TetrixBoard.BoardWidth or y < 0 or y >= TetrixBoard.BoardHeight:
return False
if self.shapeAt(x, y) != NoShape:
return False
self.curPiece = newPiece
self.curX = newX
self.curY = newY
self.update()
return True
def drawSquare(self, painter, x, y, shape):
colorTable = [0x000000, 0xCC6666, 0x66CC66, 0x6666CC,
0xCCCC66, 0xCC66CC, 0x66CCCC, 0xDAAA00]
color = QtGui.QColor(colorTable[shape])
painter.fillRect(x + 1, y + 1, self.squareWidth() - 2,
self.squareHeight() - 2, color)
painter.setPen(color.light())
painter.drawLine(x, y + self.squareHeight() - 1, x, y)
painter.drawLine(x, y, x + self.squareWidth() - 1, y)
painter.setPen(color.dark())
painter.drawLine(x + 1, y + self.squareHeight() - 1,
x + self.squareWidth() - 1, y + self.squareHeight() - 1)
painter.drawLine(x + self.squareWidth() - 1,
y + self.squareHeight() - 1, x + self.squareWidth() - 1, y + 1)
class TetrixPiece(object):
coordsTable = (
((0, 0), (0, 0), (0, 0), (0, 0)),
((0, -1), (0, 0), (-1, 0), (-1, 1)),
((0, -1), (0, 0), (1, 0), (1, 1)),
((0, -1), (0, 0), (0, 1), (0, 2)),
((-1, 0), (0, 0), (1, 0), (0, 1)),
((0, 0), (1, 0), (0, 1), (1, 1)),
((-1, -1), (0, -1), (0, 0), (0, 1)),
((1, -1), (0, -1), (0, 0), (0, 1))
)
def __init__(self):
self.coords = [[0,0] for _ in range(4)]
self.pieceShape = NoShape
self.setShape(NoShape)
def shape(self):
return self.pieceShape
def setShape(self, shape):
table = TetrixPiece.coordsTable[shape]
for i in range(4):
for j in range(2):
self.coords[i][j] = table[i][j]
self.pieceShape = shape
def setRandomShape(self):
self.setShape(random.randint(1, 7))
def x(self, index):
return self.coords[index][0]
def y(self, index):
return self.coords[index][1]
def setX(self, index, x):
self.coords[index][0] = x
def setY(self, index, y):
self.coords[index][1] = y
def minX(self):
m = self.coords[0][0]
for i in range(4):
m = min(m, self.coords[i][0])
return m
def maxX(self):
m = self.coords[0][0]
for i in range(4):
m = max(m, self.coords[i][0])
return m
def minY(self):
m = self.coords[0][1]
for i in range(4):
m = min(m, self.coords[i][1])
return m
def maxY(self):
m = self.coords[0][1]
for i in range(4):
m = max(m, self.coords[i][1])
return m
def rotatedLeft(self):
if self.pieceShape == SquareShape:
return self
result = TetrixPiece()
result.pieceShape = self.pieceShape
for i in range(4):
result.setX(i, self.y(i))
result.setY(i, -self.x(i))
return result
def rotatedRight(self):
if self.pieceShape == SquareShape:
return self
result = TetrixPiece()
result.pieceShape = self.pieceShape
for i in range(4):
result.setX(i, -self.y(i))
result.setY(i, self.x(i))
return result
if __name__ == '__main__':
import sys
app = QtGui.QApplication(sys.argv)
window = TetrixWindow()
window.show()
random.seed(None)
sys.exit(app.exec_())
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